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Battle fleet gothic armada emperor class
Battle fleet gothic armada emperor class














To a degree the retribution even has better damage projection, with upgrades you can get 50% accuracy at 15km ranage with lock on for 2/3 rds uptime. I'm the other hand a power ram from an upgraded Retribution will just about oneshot some ships and it has the speed to make it possible. In a firefight, however, it will lose horribly to the Retribution. Its fighter wings allow it to strike from great distance and it has 10,000 detection range (which can be upgraded to 12,500), allowing your fleet to start shooting at maximum engagement range without using any active scouting. It sucks at ramming (50 armour bow -_-), and even with the 12.5km warp jump it doesn't have the firepower to make it very threatning. Emperor is a command and support carrier ship.

battle fleet gothic armada emperor class

It just gets kited to death and is ignored till everything else is dead. That being said it does provide good fighter cover, which the imperials have a hard time fielding but it costs a lot of points for that :/ You will likely get a lot more damage and use out of the lances than the bombers except vs escorts and the occasional Lc. The Emperor-class Battleship is a slow and ponderous voidship that serves as one of the mainstay capital ships of the Imperial Navy. Any experianced player could easily mitigate all of the bomber runs/damage, making the retribution the far superior choice.

battle fleet gothic armada emperor class

It's macro power is quite meh, and imperial ordance bays are nothing special, especially only 4 of them.

battle fleet gothic armada emperor class

2/18/19 - Corrected armament for Emperor.The emporer is also one of the slowest ships in the game, as well as trading the classic Imperial 75 armour prow for a 10km auger array (giving it 50 armour all round which is pretty bad).2/21/19 - Fixed Emperor's description & Battleships prow armor.

#BATTLE FLEET GOTHIC ARMADA EMPEROR CLASS PATCH#

7/7/20 - Updated stats and reworked descriptions for patch 11218.With that in mind, this is basically your typical lance+macro combo, however coming with launch bays and the rare sensors ability that allows for identification at longer ranges, something directly benefiting its weapons engagement ranges.Ī pair of launch bays serve to allow the Oberon to supplement other carrier vessels to combine forces and pave the way for bombers or keep turrets busy and away from shooting down torpedo salvos. Developed with Unreal Engine 4, Battlefleet Gothic: Armada offers deep management of every ship composing the players fleet, both during and between battles. The first thing worth mentioning about the Oberon, besides it being the only Imperial Navy vessel to field Super Heavy Lance Batteries, is the disappointing fact that according to the in-game stats, the Super Heavy lance doesn't actually perform any different than the other the Heavy Lance Batteries. Being the only ship of its class with quad launch bays, if you are looking to supplement a carrier focused fleet, the Emperor definitely serves as your best option. Normally a bomber squadron of two squads would need fighter support to survive more than one line ship's worth of turrets, but four squads can punch through regardless. The cluster of four launch bays allows the Emperor to launch fearsome amounts of craft all on its own. Combined with the sensor's ability, this helps the Emperor combat and assist other friendly vessels in fighting enemies that like to stay at range like the Chaos and Aeldari factions. The macro batteries and turrets offer a considerable consistent DPS/crit output with incredible ranges and very accommodating firing arcs, at least for the nearly half of the damage dealt by the 270-degree turrets. These devices are only otherwise found in the Widowmaker escort, so it might be worth considering opting for a spotter that wont have a hard time being in the thick of the fight. The Emperor is one of two spotter type, Command and Control Battleships, that come with the Sensors special equipment which boosts the vessels max identification range. Overload Lances: Lock On stance gives lances an additional +13,500 range instead of only +4,500 *Apocalypse Only.Sensors: +4,500 Identification range (Emperor & Oberon).Low Maneuverability: Cannot perform High Energy Turn.Brutal Strike: 10% chance to deal +1 troop damage per assault action.Average Troop Efficiency: Deals 1-2 troop damage per assault action.Dedicated: The ship isn't submitted to any basic bravery bonus or penalty.Plasma Reactor: Gives access to Imperial maneuvers.The Emperor and Oberon both carry the Sensors perk that increases identification range, the only vessels outside of the Cobra Widowmaker Destroyer to do so.įinally and most significantly, the Overload Lances special ability is entirely unique in the whole of the Imperial armada to the Apocalypse class Battleship.

battle fleet gothic armada emperor class

The Retribution carries one of the ramming spurs found quite commonly among ships of the line. The Imperial Navy's Battleships are definitely the most diverse when it comes to special abilities.

  • Oberon & Emperor - 67 Front Armor, 13,500 ID Range.













  • Battle fleet gothic armada emperor class